Drowned Harbourmaster
Event. A drowned captain at the end of a rotten pier, his harbour bell still on its post. 1 Broadside (100-66%): his bell rings (a gold flash), and 0.6 s later he fires cannon fans to both sides along one line; every volley the line turns 22.5 degrees. Nowhere is safe for long: when the line comes round to you, step to where the last volley went. 2 Undertow (66-33%): he sinks into the water, untouchable, and three Drowned Deckhands climb out. A four-arm whirlpool turns out of the pier and anchors drop on every player (an arc, then a heavy hit). Kill the deckhands (or wait 25 s) and he surfaces, still turning the whirlpool, now with ink. 3 Last Orders (33-0%): he wades after you, the broadside faster, grapeshot blasts and slowing ink.
Stats
| HP | 14,000 (+50% per other player within 20 tiles, up to 6 players) |
|---|---|
| Defense | 15 |
| Level | 20 |
| Hits up to | 140 |
| XP multiplier | 0.0 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 120 | 15.4 | 70 | ||
| 70 | 5.4 | 120 | ||
| 85 | 15.8 | 45 | ||
| 90 | 12 | 80 | Slowed 2s |
Where
Summons
Drops
| Loot | Chance | Bag |
|---|---|---|
| T11 armor | 3% | own bag, each player with 2% of the damage |
| T11 weapon | 1.5% | own bag, each player with 2% of the damage |
| T10 weapon | 8.9% | own bag, each player with 2% of the damage |
| T10 armor | 8.9% | own bag, each player with 2% of the damage |
| T9 weapon | 17% | shared bag |
| T9 armor | 17% | shared bag |
| T8 weapon | 12% | shared bag |
| T8 armor | 12% | shared bag |
| T7 weapon | 54% | shared bag |
| T7 armor | 54% | shared bag |
| T5 ability | 24% | own bag for the cyan-and-better ones, else shared |
| T4 ability | 7.2% | shared bag |
| T4 ring | 6% | own bag, each player with 2% of the damage |
| T3 ability | 35% | shared bag |
| T3 ring | 6% | shared bag |
| T2 ring | 30% | shared bag |
| 100% | shared bag | |
| 100% | shared bag | |
| 100% | own bag, each player with 2% of the damage | |
| 100% | portal where it falls | |
| 50% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Quest reward
The quest of characters level 15–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards
Phases
The behavior's states, as the code names them.
mooredwakebroadsidesinkundertowsurfacetidelastCalllastOrders
Lines
*a ship's bell tolls under the water*
*the pier creaks*
All hands! Repel boarders!
Mind the bell, landlubber!
Every port has its toll.
Down to the Docks with ye! Crew, ABOARD!
Ye can't drown a man twice!
LAST ORDERS, ye bilge rats!
Fire as she bears!
I'll see ye in the Docks!