Silkmother
Event. A spider the size of a cart, in a sinkhole where the forest floor fell into her den. Three phases: 1 Lattice (100-66%): from the middle of the pit she casts slow web strands in a 10-point star, then the same star turned half a gap, every 1.6 s, the whole lattice creeping round a little each time. The strands live long: stand between two and step round with them. Aimed fangs keep you moving. 2 Brood (66-33%): she throws three Brood Sacs round the pit (a yellow arc shows where); each hatches two Silklings after 6 s unless broken, and she throws more every 15 s. Acid lands under every player (a green arc, then a slowing burst), and a slow three-armed web spiral turns through the pit. 3 Frenzy (33-0%): she runs you down. Two four-strand rings spin opposite ways, so their strands cross and part: wait in a gap. Slowing fangs at you.
Stats
| HP | 14,000 (+50% per other player within 20 tiles, up to 6 players) |
|---|---|
| Defense | 15 |
| Level | 20 |
| Hits up to | 110 |
| XP multiplier | 0.0 |
| Immune to | stasis |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 90 | 15.3 | 45 | ||
| 110 | 13.2 | 120 | ||
| 80 | 15.8 | 45 | Slowed 1.5s | |
| 95 | 16.5 | 55 | ||
| 100 | 4.5 | 90 | Slowed 2s |
Where
Summons
Drops
| Loot | Chance | Bag |
|---|---|---|
| T11 armor | 3% | own bag, each player with 2% of the damage |
| T11 weapon | 1.5% | own bag, each player with 2% of the damage |
| T10 weapon | 8.9% | own bag, each player with 2% of the damage |
| T10 armor | 8.9% | own bag, each player with 2% of the damage |
| T9 weapon | 17% | shared bag |
| T9 armor | 17% | shared bag |
| T8 weapon | 12% | shared bag |
| T8 armor | 12% | shared bag |
| T7 weapon | 54% | shared bag |
| T7 armor | 54% | shared bag |
| T5 ability | 24% | own bag for the cyan-and-better ones, else shared |
| T4 ability | 7.2% | shared bag |
| T4 ring | 6% | own bag, each player with 2% of the damage |
| T3 ability | 35% | shared bag |
| T3 ring | 6% | shared bag |
| T2 ring | 30% | shared bag |
| 100% | shared bag | |
| 100% | shared bag | |
| 100% | own bag, each player with 2% of the damage | |
| 100% | portal where it falls | |
| 50% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Quest reward
The quest of characters level 15–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards
Phases
The behavior's states, as the code names them.
lurkingwakelatticebroodCallbroodfrenzyCallfrenzy
Lines
*something vast shifts beneath the webs*
*the webs tremble*
Fresh meat, walking into my larder.
Every strand is a road, and every road leads to me.
Hold still. It is kinder.
Hatch, my darlings. FEED.
ENOUGH! I will wrap you MYSELF!
Eight legs, eight eyes, and no mercy!
Into the dark with you!