Undead Lair

Level 1

A random crypt with nine rooms between the start and Septavius, a monster group and hidden traps in every room, and sometimes treasure rooms with the Lair Spectral Skeleton, added a few months before the rework. The portal drops from Ghost Gods in the realm.

Getting in

Boss: Septavius the Ghost God

HP12,000 (+20% per other player here)
Defense12
Level1
Hits up to160
XP multiplier0.7
Immune tostasis

Wakes when a player comes near or hits him, then runs his four attacks in order, a breath of invulnerability between them (he flashes green): the spiral, the bullet ring, the quiet and confuse storm, the ghosts. Each ends on a timer that shortens as he weakens, or as soon as he has taken enough damage in it; after the ghosts he starts over.

Phases

  • dormant
  • fight
    • shift1 The breath between two of Septavius's attacks: invulnerable, flashing green.
    • spiral 1. A clockwise three-armed spiral of small armor-piercing bullets and aimed single shots; he shields himself for a second every few seconds.
      • spiral open
      • spiral shut
    • shift2 The breath between two of Septavius's attacks: invulnerable, flashing green.
    • ring 2. Rings of twelve 160-damage bullets while he lunges erratically about the closest player: all twelve at once kill nearly anything. Shielded but for one short opening; always 7 s.
      • ring shut
      • ring open
      • ring shut again
    • shift3 The breath between two of Septavius's attacks: invulnerable, flashing green.
    • storm 3. A storm of tiny quiet bullets, and confusing stars: two on the diagonals, one at 120 degrees, one at 300, then three at you. He creeps towards the closest player.
    • shift4 The breath between two of Septavius's attacks: invulnerable, flashing green.
    • ghosts 4. Calls his ghost mages, warriors and rogues as fast as they die and fires shotguns of white bullets; armored while they come, then open for three seconds before he starts over.
    • ghosts open

Drops

LootChanceBag
Edictum Praetoris0.50%own bag, each player with 2% of the damage
Toga Picta0.50%own bag, each player with 2% of the damage
Doom Bow0.40%own bag, each player with 2% of the damage
T8 weapon15%own bag, each player with 2% of the damage
T8 armor15%own bag, each player with 2% of the damage
T7 weapon30%own bag, each player with 2% of the damage
T7 armor30%own bag, each player with 2% of the damage
T5 ability3%own bag, each player with 2% of the damage
T4 ability10%own bag, each player with 2% of the damage
T4 ring10%own bag, each player with 2% of the damage
T3 ability20%own bag, each player with 2% of the damage
T3 ring20%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Wisdom30%own bag, each player with 2% of the damage · 2 guaranteed
Wine Cellar Incantation1%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Boss: Lair Spectral Skeleton

HP6,000 (+20% per other player here)
Defense12
Hits up to105
XP multiplier0.2
Immune tostasis

Stands still and fires diamond-shaped walls of bone arrows, the gaps on the axes and on the diagonals by turns; at half health a moment's invulnerability, then the walls come faster.

Phases

  • dormant
  • walls
    • axes open
    • diagonals open
  • flinch
  • faster
    • axes open
    • diagonals open

Drops

LootChanceBag
Edictum Praetoris0.50%own bag, each player with 2% of the damage
Toga Picta0.50%own bag, each player with 2% of the damage
Doom Bow0.40%own bag, each player with 2% of the damage
T7 weapon20%own bag, each player with 2% of the damage
T7 armor20%own bag, each player with 2% of the damage
T4 ability10%own bag, each player with 2% of the damage
T4 ring10%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Wisdom50%own bag, each player with 2% of the damage · 2 guaranteed
Wine Cellar Incantation1%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Unique drops

Edictum Praetoris Custom UT Soulbound
40–105 ×3 · 8.6 tiles · 75% rate
From Lair Spectral Skeleton 0.50%, Septavius the Ghost God 0.50%
Toga Picta Custom UT Soulbound
+35 MP, +8 ATT, +13 DEF, +4 VIT, -3 DEX
From Lair Spectral Skeleton 0.50%, Septavius the Ghost God 0.50%
Doom Bow UT
400–500 · 7 tiles · 33% rate
From Lair Spectral Skeleton 0.40%, Septavius the Ghost God 0.40%

Enemies

EnemyHPDEFHits up toOn mapNotes
Septavius the Ghost God8,000121604Wakes when a player comes near or hits him, then runs his four attacks in order, a breath of invulnerability between them (he flashes green): the spiral, the bullet ring, the quiet and confuse storm, the ghosts. Each ends on a timer that shortens as he weakens, or as soon as he has taken enough damage in it; after the ghosts he starts over.
Lair Spectral Skeleton6,000121054Stands still and fires diamond-shaped walls of bone arrows, the gaps on the axes and on the diagonals by turns; at half health a moment's invulnerability, then the walls come faster.
Lair Construct Titan800205021
Lair Reaper800204050The fastest thing in the lair; five fire bolts a second at point blank.
Lair Construct Giant700208019
Lair Ghost Archer70015608A dozen wait round him; they go for anyone they see and fall back to him when drawn away.
Lair Mummy Pharaoh60006015
Lair Skeleton King60005024
Ghost Warrior of Septavius6002035summonedCalled up in his fourth attack. The warriors and rogues hunt the closest player, the mages keep near him.
Ghost Rogue of Septavius6002030summoned
Ghost Mage of Septavius6002040summoned
Lair Mummy King50005015
Lair Skeleton Mage5000459Keeps seven tiles off and casts blue magic.
Lair Skeleton Veteran45044014
Lair Mummy40004039
Lair White Spectre400014011
Lair Skeleton Swordsman40023513
Lair Vampire King40001209The same with silencing stars.
Lair Ghost Mage40015408
Lair Ghost Paladin40015408Mends the ghosts around it every five seconds.
Lair Ghost Rogue40015308
Lair Ghost Warrior40015358
Lair Ghost Knight40015508
Lair Skeleton35003015Runs you down and slashes.
Lair Big Black Slime300010037Sits in its room and spits black magic at anyone within eight tiles; bursts into four smaller ones, and each of those into four more, which run back to a big one.
Lair Blue Spectre300012016
Lair Big Brown Slime300010026Three brown shots twice a second; six little ones when it dies.
Lair Vampire300010026Slowing stars from twenty tiles twice a second, a heavy bolt up close.
Lair Brown Bat20005049
Lair Ghost Bat200305028
Lair Grey Spectre200010016
Lair Medium Black Slime150080summoned
Lair Little Brown Slime150050summoned
Lair Burst Trap100010048Go off when a player comes within five tiles: a nova of twelve, or an arc of six at the player. They can be shot first.
Lair Blast Trap100010061
Lair Little Black Slime50050summoned