Undead Lair
A random crypt with nine rooms between the start and Septavius, a monster group and hidden traps in every room, and sometimes treasure rooms with the Lair Spectral Skeleton, added a few months before the rework. The portal drops from Ghost Gods in the realm.
Getting in
- Portal:
Undead Lair Portal - Key:
Undead Lair Key — type /key undead lairin chat to get one, use it, walk in. - The portal drops from
Ghost God (10%)
Boss: Septavius the Ghost God
| HP | 12,000 (+20% per other player here) |
|---|---|
| Defense | 12 |
| Level | 1 |
| Hits up to | 160 |
| XP multiplier | 0.7 |
| Immune to | stasis |
Wakes when a player comes near or hits him, then runs his four attacks in order, a breath of invulnerability between them (he flashes green): the spiral, the bullet ring, the quiet and confuse storm, the ghosts. Each ends on a timer that shortens as he weakens, or as soon as he has taken enough damage in it; after the ghosts he starts over.
Phases
dormantfightshift1The breath between two of Septavius's attacks: invulnerable, flashing green.spiral1. A clockwise three-armed spiral of small armor-piercing bullets and aimed single shots; he shields himself for a second every few seconds.spiral openspiral shut
shift2The breath between two of Septavius's attacks: invulnerable, flashing green.ring2. Rings of twelve 160-damage bullets while he lunges erratically about the closest player: all twelve at once kill nearly anything. Shielded but for one short opening; always 7 s.ring shutring openring shut again
shift3The breath between two of Septavius's attacks: invulnerable, flashing green.storm3. A storm of tiny quiet bullets, and confusing stars: two on the diagonals, one at 120 degrees, one at 300, then three at you. He creeps towards the closest player.shift4The breath between two of Septavius's attacks: invulnerable, flashing green.ghosts4. Calls his ghost mages, warriors and rogues as fast as they die and fires shotguns of white bullets; armored while they come, then open for three seconds before he starts over.ghosts open
Drops
| Loot | Chance | Bag |
|---|---|---|
| 0.50% | own bag, each player with 2% of the damage | |
| 0.50% | own bag, each player with 2% of the damage | |
| 0.40% | own bag, each player with 2% of the damage | |
| T8 weapon | 15% | own bag, each player with 2% of the damage |
| T8 armor | 15% | own bag, each player with 2% of the damage |
| T7 weapon | 30% | own bag, each player with 2% of the damage |
| T7 armor | 30% | own bag, each player with 2% of the damage |
| T5 ability | 3% | own bag, each player with 2% of the damage |
| T4 ability | 10% | own bag, each player with 2% of the damage |
| T4 ring | 10% | own bag, each player with 2% of the damage |
| T3 ability | 20% | own bag, each player with 2% of the damage |
| T3 ring | 20% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 30% | own bag, each player with 2% of the damage · 2 guaranteed | |
| 1% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Boss: Lair Spectral Skeleton
| HP | 6,000 (+20% per other player here) |
|---|---|
| Defense | 12 |
| Hits up to | 105 |
| XP multiplier | 0.2 |
| Immune to | stasis |
Stands still and fires diamond-shaped walls of bone arrows, the gaps on the axes and on the diagonals by turns; at half health a moment's invulnerability, then the walls come faster.
Phases
dormantwallsaxes opendiagonals open
flinchfasteraxes opendiagonals open
Drops
| Loot | Chance | Bag |
|---|---|---|
| 0.50% | own bag, each player with 2% of the damage | |
| 0.50% | own bag, each player with 2% of the damage | |
| 0.40% | own bag, each player with 2% of the damage | |
| T7 weapon | 20% | own bag, each player with 2% of the damage |
| T7 armor | 20% | own bag, each player with 2% of the damage |
| T4 ability | 10% | own bag, each player with 2% of the damage |
| T4 ring | 10% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 50% | own bag, each player with 2% of the damage · 2 guaranteed | |
| 1% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Unique drops
40–105 ×3 · 8.6 tiles · 75% rate
From Lair Spectral Skeleton 0.50%, Septavius the Ghost God 0.50%
+35 MP, +8 ATT, +13 DEF, +4 VIT, -3 DEX
From Lair Spectral Skeleton 0.50%, Septavius the Ghost God 0.50%
400–500 · 7 tiles · 33% rate
From Lair Spectral Skeleton 0.40%, Septavius the Ghost God 0.40%
Enemies
| Enemy | HP | DEF | Hits up to | On map | Notes |
|---|---|---|---|---|---|
| 8,000 | 12 | 160 | 4 | Wakes when a player comes near or hits him, then runs his four attacks in order, a breath of invulnerability between them (he flashes green): the spiral, the bullet ring, the quiet and confuse storm, the ghosts. Each ends on a timer that shortens as he weakens, or as soon as he has taken enough damage in it; after the ghosts he starts over. | |
| 6,000 | 12 | 105 | 4 | Stands still and fires diamond-shaped walls of bone arrows, the gaps on the axes and on the diagonals by turns; at half health a moment's invulnerability, then the walls come faster. | |
| 800 | 20 | 50 | 21 | ||
| 800 | 20 | 40 | 50 | The fastest thing in the lair; five fire bolts a second at point blank. | |
| 700 | 20 | 80 | 19 | ||
| 700 | 15 | 60 | 8 | A dozen wait round him; they go for anyone they see and fall back to him when drawn away. | |
| 600 | 0 | 60 | 15 | ||
| 600 | 0 | 50 | 24 | ||
| 600 | 20 | 35 | summoned | Called up in his fourth attack. The warriors and rogues hunt the closest player, the mages keep near him. | |
| 600 | 20 | 30 | summoned | ||
| 600 | 20 | 40 | summoned | ||
| 500 | 0 | 50 | 15 | ||
| 500 | 0 | 45 | 9 | Keeps seven tiles off and casts blue magic. | |
| 450 | 4 | 40 | 14 | ||
| 400 | 0 | 40 | 39 | ||
| 400 | 0 | 140 | 11 | ||
| 400 | 2 | 35 | 13 | ||
| 400 | 0 | 120 | 9 | The same with silencing stars. | |
| 400 | 15 | 40 | 8 | ||
| 400 | 15 | 40 | 8 | Mends the ghosts around it every five seconds. | |
| 400 | 15 | 30 | 8 | ||
| 400 | 15 | 35 | 8 | ||
| 400 | 15 | 50 | 8 | ||
| 350 | 0 | 30 | 15 | Runs you down and slashes. | |
| 300 | 0 | 100 | 37 | Sits in its room and spits black magic at anyone within eight tiles; bursts into four smaller ones, and each of those into four more, which run back to a big one. | |
| 300 | 0 | 120 | 16 | ||
| 300 | 0 | 100 | 26 | Three brown shots twice a second; six little ones when it dies. | |
| 300 | 0 | 100 | 26 | Slowing stars from twenty tiles twice a second, a heavy bolt up close. | |
| 200 | 0 | 50 | 49 | ||
| 200 | 30 | 50 | 28 | ||
| 200 | 0 | 100 | 16 | ||
| 150 | 0 | 80 | summoned | ||
| 150 | 0 | 50 | summoned | ||
| 100 | 0 | 100 | 48 | Go off when a player comes within five tiles: a nova of twelve, or an arc of six at the player. They can be shot first. | |
| 100 | 0 | 100 | 61 | ||
| 50 | 0 | 50 | summoned |