Oryx's Chamber
Oryx's Chamber, behind the Stone Guardians: Oryx the Mad God himself on a dark blue floor between torchlit walls. He starts slow, taunting and calling his minions, and then by turns silences the room, raises his artifacts, fixes you with his gaze, dances, bends the planets round him and shows his cosmic might, until at a fifth of his health he has had enough and comes for you. Where he falls, the Locked Wine Cellar Portal: read a Wine Cellar Incantation beside it.
Getting in
- Portal:
Oryx's Chamber Portal
Boss: Oryx the Mad God
| HP | 50,000 (+25% per other player here) |
|---|---|
| Defense | 60 |
| Hits up to | 400 |
| XP multiplier | 0.35 |
| Immune to | stasis |
Phases
waitingfightslowpicksilenceuntouchable, he silences the room: rings of grey spinners, and Ring Elements thrown about himartifactshis artifacts circle him, two rings of them, firing outward while he goes on shootinggazea slow, crushing bolt at whoever he looks at, and weakening spinners all rounddanceuntouchable, a four-armed spiraluniversethe planets turn about himmightgreat weakening blasts at you, and rings of dazing stars
rage
Lines
Fools! I still have {HP} hitpoints!
BE SILENT!!!
My Artifacts will protect me!
All who looks upon my face shall die.
Time for more dancing!
The Universe bends to my will alone!
Tremble before my Cosmic Might!
I HAVE HAD ENOUGH OF YOU!!!
Drops
| Loot | Chance | Bag |
|---|---|---|
| T12 armor | 10% | own bag, each player with 2% of the damage |
| T11 armor | 30% | own bag, each player with 2% of the damage |
| T11 weapon | 15% | own bag, each player with 2% of the damage |
| T10 weapon | 30% | own bag, each player with 2% of the damage |
| T5 ability | 15% | own bag, each player with 2% of the damage |
| T5 ring | 15% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 60% | own bag, each player with 2% of the damage | |
| 60% | own bag, each player with 2% of the damage | |
| 5% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Enemies
| Enemy | HP | DEF | Hits up to | On map | Notes |
|---|---|---|---|---|---|
| 85,000 | 60 | 400 | 1 | ||
| 100,000 | 1000 | 65 | summoned | Ring Element: thrown out while he silences the room; untouchable, it spins silencing bullets about itself | |
| 100,000 | 1000 | 60 | summoned | Guardian Elements: his artifacts, untouchable, circling him and firing outward | |
| 100,000 | 1000 | 60 | summoned | ||
| 4,000 | 12 | 75 | summoned | Minion of Oryx: comes at you with fire bolts and slowing stars | |
| 1,000 | 50 | 80 | summoned | White Planet and Black Moon: they turn about him while the universe bends, and can be shot down | |
| 1,000 | 5 | 60 | summoned |