Heroic Snake Pit
The Heroic dungeons (docs/specs/heroic-dungeons.md): grade-9 versions of Sprite World, the Undead Lair, the Snake Pit and the Abyss of Demons. Their portals drop from the regular bosses (6 %). Each world doubles the HP of every ordinary enemy in it and makes its shots hit 1.3 times as hard; the four bosses here are tuned in their own data instead: the regular fight, faster and denser, and two more phases.
Getting in
- Portal:
Heroic Snake Pit Portal - The portal drops from
Stheno the Snake Queen (6%)
Difficulty
Grade 9 of 10 on this server's dungeon scale: the bosses have 138,125 HP counting defense, the heaviest hit is 220, the busiest phase fires up to 37 shots a second.
Boss: Heroic Stheno the Snake Queen
| HP | 85,000 (+20% per other player here) |
|---|---|
| Defense | 25 |
| Level | 1 |
| Hits up to | 220 |
| XP multiplier | 1 |
| Immune to | stasis |
Never moves. Wakes when someone comes in and calls five pets. Her attacks in turn, faster and wider; under 50 % the Gorgon's Gaze joins them; under 15 % the Coils, to the end.
Phases
dormantfightcoilblades guardbladesswarm guarda breath between two attacks: untouchable for a moment, a flash in the boss's colourswarmfourteen little snakes spill out round her while she throws blades four waysspiral guarda breath between two attacks: untouchable for a moment, a flash in the boss's colourspiralan eight-armed spiral of blinding orbs, a bomb at someone every secondgaze guarda breath between two attacks: untouchable for a moment, a flash in the boss's colourgazethe Gorgon's Gaze: slow rings of slowing orbs, each turned half a gap from the last, aimed blade pairs between
gaze tellthe tell before a new phase: untouchable, a nova and a linecoil2blades guardbladesswarm guarda breath between two attacks: untouchable for a moment, a flash in the boss's colourswarmfourteen little snakes spill out round her while she throws blades four waysspiral guarda breath between two attacks: untouchable for a moment, a flash in the boss's colourspiralan eight-armed spiral of blinding orbs, a bomb at someone every secondgaze guarda breath between two attacks: untouchable for a moment, a flash in the boss's colourgazethe Gorgon's Gaze: slow rings of slowing orbs, each turned half a gap from the last, aimed blade pairs between
coils tellthe tell before a new phase: untouchable, a nova and a linecoilsthe Coils: her swarm keeps coming, a fast three-armed spiral of blades, a bomb at someone every 1.2 s
Lines
Look at me.
Then I will hold you myself.
Drops
| Loot | Chance | Bag |
|---|---|---|
| 15% | own bag, each player with 2% of the damage | |
| 15% | own bag, each player with 2% of the damage | |
| 15% | own bag, each player with 2% of the damage | |
| 3% | own bag, each player with 2% of the damage | |
| 1.2% | own bag, each player with 2% of the damage | |
| T13 armor | 4% | own bag, each player with 2% of the damage |
| T12 armor | 12% | own bag, each player with 2% of the damage |
| T11 armor | 30% | own bag, each player with 2% of the damage |
| T11 weapon | 15% | own bag, each player with 2% of the damage |
| T6 ability | 12% | own bag, each player with 2% of the damage |
| T5 ability | 35% | own bag, each player with 2% of the damage |
| T5 ring | 30% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 100% | own bag, each player with 2% of the damage · 4 guaranteed | |
| 30% | own bag, each player with 2% of the damage | |
| 8% | own bag, each player with 2% of the damage | |
| 5% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Boss: Snakepit Guard
| HP | 5,000 (+20% per other player here) |
|---|---|
| Defense | 50 |
| Hits up to | 100 |
| XP multiplier | 1.0 |
Stheno's guardian, a large red cobra: unseen and untouchable in the middle of the room until the button goes down. It follows slowly without leaving the top of the room, 3-shot spit, dazing spinner rings and three heavy dazing balls, one aimed. Hurt, it goes after you anywhere with far more shots.
Phases
hiddenriseguardhunt
Drops
| Loot | Chance | Bag |
|---|---|---|
| 6% | own bag, each player with 2% of the damage | |
| 6% | own bag, each player with 2% of the damage | |
| 0.40% | own bag, each player with 2% of the damage | |
| T9 weapon | 12% | own bag, each player with 2% of the damage |
| T9 armor | 12% | own bag, each player with 2% of the damage |
| T7 weapon | 30% | own bag, each player with 2% of the damage |
| T7 armor | 30% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 30% | own bag, each player with 2% of the damage · 2 guaranteed | |
| 1% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Unique drops
250–300 ×4 · 3.2 tiles · 100 MP · +5 DEF, +8 SPD
From Snakepit Guard 6%, Heroic Stheno the Snake Queen 15%
300–400 · 6.6 tiles · 33% rate
From Snakepit Guard 0.40%, Heroic Stheno the Snake Queen 1.2%
Enemies
| Enemy | HP | DEF | Hits up to | On map | Notes |
|---|---|---|---|---|---|
| 85,000 | 25 | 220 | 4 | Never moves. Wakes when someone comes in and calls five pets. Her attacks in turn, faster and wider; under 50 % the Gorgon's Gaze joins them; under 15 % the Coils, to the end. | |
| 5,000 | 50 | 100 | 6 | Stheno's guardian, a large red cobra: unseen and untouchable in the middle of the room until the button goes down. It follows slowly without leaving the top of the room, 3-shot spit, dazing spinner rings and three heavy dazing balls, one aimed. Hurt, it goes after you anywhere with far more shots. | |
| 3,000 | 7 | 75 | summoned | Circle their queen, laying down slowing shots; they vanish when she dies. | |
| 1,000 | 4 | 40 | summoned | Spill out around her to shield her, wander slowly and shoot; they go when her swarm phase ends. | |
| 500 | 10 | 50 | 70 | Heavy green magic from far off, now and then three at once. | |
| 500 | 10 | 50 | 48 | Keeps its distance and never stops firing. | |
| 200 | 5 | 25 | 33 | The easiest of the three: chases slowly, steady long shots. | |
| 200 | 20 | 25 | 30 | Thick-skinned; leads its shots and fires fast, so the damage stacks up. | |
| 200 | 5 | 25 | 74 | The most dangerous: lunges at you with a three-shot shotgun. | |
| 100 | 0 | – | 1351 | ||
| 10 | 0 | – | 6 | A red button at the top of the room; it stays down once stepped on. | |
| 10 | 0 | 40 | 60 | Hidden in the walls; once the button is down they fire bleeding darts across the room, and they never stop. | |
| 5 | 0 | 10 | 69 | Weak and endless: a green (snake) or purple (viper) shot now and then. | |
| 5 | 0 | 20 | 26 |