Davy Jones's Locker

Davy Jones's Locker as it was in the Flash client (2012): the hold of a sunken ghost ship, its cabins shut behind purple, green, red and yellow doors. Each key lies behind the doors of the one before it; touching one opens its colour's doors for everyone. Lil' Ghost Pirates and Violent Spirits haunt the hold without end. Davy Jones waits, unseen, in his cabin among eight Ghost Lanterns: he cannot be hurt until every lantern burns, and then only for a few seconds before he puts them out. The portal drops from every Ghost Ship in the realm.

Getting in

How Davy Jones's Locker plays

The hold of a sunken ghost ship, opened by sinking a Ghost Ship in the realm (its portal always drops). Bring a level 20 character with some defense; the hold's ghosts keep coming back.

The keys

The cabins off the long hold are shut behind purple, green, red and yellow doors. A key lies in one cabin of each colour before it: the purple key in one of the two open cabins, the green key behind a purple door, the red key behind a green door, the yellow key behind a red door. Walk onto a key and it is taken for everyone: the chat says who found it, and every door of its colour opens at once. The yellow doors also close Davy's cabin, at the end of the hold.

The ship's dead

Davy Jones

He is not there until you step into his cabin. Eight Ghost Lanterns stand round him.

1. While every lantern is dark he hunts you and cannot be hurt. A dark lantern left alone mends itself quickly. 2. Shoot a lantern until it bursts into flame. Once one burns he keeps to the middle of the cabin, slashing, and once he is hurt he whirls boomerang blades about. His Ghost Pirates never leave him. 3. When all eight burn he stands dazed; after a second he can be hurt, for about three seconds. 4. Then he roars, every lantern goes out with a ring of paralysing blasts, and the hunt starts again. Don't stand on a lantern when it goes out.

Spread out and light the lanterns together; piercing shots light two at once.

Boss: Davy Jones

HP8,000 (+30% per other player here)
Defense35
Hits up to140
XP multiplier1.75
Immune tostasis

The captain of the dead, unseen until you come into his cabin. While his eight Ghost Lanterns are dark he hunts you, untouchable, slashing with three, five, then seven bleeding blades as he weakens. Light one and he keeps to the middle of his cabin, slashing and, once hurt, whirling boomerang blades about. Light them all and he stands dazed: after a second he can be hurt, for three. Then he roars, every lantern goes out in a ring of paralysing blasts, and the hunt begins again. His crew of Ghost Pirates never leaves him (they fade while he stands dazed).

Phases

  • unseen
  • rise
  • fight
    • hunt
    • lit
    • exposed
      • dazed
      • open
    • out

Lines

Avast! Who dares board me ship?
Ye'll be joinin' me crew soon enough!
Be gone with ye!!!
Avast, ye filthy mongrel!
On your knees ye slimy sea slurp!

Drops

LootChanceBag
Spectral Cloth Armor4%own bag, each player with 2% of the damage
Captain's Ring4%own bag, each player with 2% of the damage
Spirit Dagger2%own bag, each player with 2% of the damage
T10 weapon5%own bag, each player with 2% of the damage
T10 armor5%own bag, each player with 2% of the damage
T9 armor20%own bag, each player with 2% of the damage
T9 weapon15%own bag, each player with 2% of the damage
T8 weapon25%own bag, each player with 2% of the damage
T5 ability5%own bag, each player with 2% of the damage
T4 ability20%own bag, each player with 2% of the damage
T4 ring15%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Attack50%own bag, each player with 2% of the damage
Potion of Wisdom50%own bag, each player with 2% of the damage
Ghost Pirate Rum30%own bag, each player with 2% of the damage
Ghostly Prism2%own bag, each player with 2% of the damage
Wine Cellar Incantation1%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Unique drops

Spectral Cloth Armor UT
+14 DEF, +3 ATT, +3 SPD, +3 DEX
From Davy Jones 4%
Captain's Ring UT
+3 ATT, +3 DEX, +40 HP
From Davy Jones 4%
Spirit Dagger UT
45–245 · 5.2 tiles
From Davy Jones 2%

Enemies

EnemyHPDEFHits up toOn mapNotes
Davy Jones8,000351404The captain of the dead, unseen until you come into his cabin. While his eight Ghost Lanterns are dark he hunts you, untouchable, slashing with three, five, then seven bleeding blades as he weakens. Light one and he keeps to the middle of his cabin, slashing and, once hurt, whirling boomerang blades about. Light them all and he stands dazed: after a second he can be hurt, for three. Then he roars, every lantern goes out in a ring of paralysing blasts, and the hunt begins again. His crew of Ghost Pirates never leaves him (they fade while he stands dazed).
Ghost of Roger2,3005011015The ghost of a pirate captain: aims great blasts at you from across the cabin and sprays skulls up close, and calls Lost Souls about it, up to four.
GhostShip Barrel2,2000–56
Ghost Lanturn Off2,0002–32An unlit lantern. Shot to nothing it bursts into flame (a lit lantern takes its place); left alone while Davy hunts, it closes up again (80 every 0.4 s).
Ghost Pirate Sr1,7001580summonedDavy's crew: drift after you with blasts of three slashes. He keeps three or four about him.
School of Ghostfish1,6003506Swims round its pool of ghost water, letting off rings of fish.
Zombie Pirate Sr1,200176621Keeps its distance and throws two fast globs of muck at you.
Zombie Pirate Jr700115079Shambles after you with wide, slow spreads of green muck.
Ghost Ship Rat65054511Scurries at you and whips you with its tail; it stuns.
Lost Soul5003040summonedDarts at you and bursts into a ring of spirit bolts that pass through whoever they hit.
Maggot Sack2000–12Unseen sacks in the bilge: when a player comes near they split and maggots crawl out, twice.
Maggot200230summonedCrawls onto you; its touch makes you sick.