Ent Ancient

Boss

Guardian hero, reworked into a four-phase fight. 90000 HP at DEF 12, +50% per other player within 20 tiles (four: 225000), rescaled at each phase keeping the share already lost, so late arrivals count. It grows with each phase and is leashed to its grove. Asleep until a player comes within 9 tiles or hurts it. 1 Bark (100-70%): walks slowly; aimed bark fans, slowing thorn rings, seeds thrown at every player's feet that burst into roots 1.5 s later; Saplings, which mend it and the Ents near them. 2 Canopy (at 70%): grows, calls four Ents and is invulnerable until they fall, spinning slowing thorns. 3 Rooted (70-40%): cannot move; 6 s of a three-armed bark spiral and roots, then a green flash and two rings of paralyzing thorns (no roots meanwhile), and again. 4 Wrath (40-0%): full size, chases inside its leash with great bolts, thorn rings and quicker roots.

Stats

HP90,000 (+50% per other player within 20 tiles, up to 6 players)
Defense12
Level11
Hits up to110
XP multiplier0.0

Shots

ShotDamageRangeSpeedEffects
451260
3511.745Slowed 2s
401350
4011.438Paralyzed 1s
9013.255

Where

Summons

Ent Sapling Ent

Drops

LootChanceBag
T11 weapon2%own bag, each player with 2% of the damage
T11 armor2%own bag, each player with 2% of the damage
T10 weapon7.9%own bag, each player with 2% of the damage
T10 armor7.9%own bag, each player with 2% of the damage
T9 weapon15%shared bag
T9 armor15%shared bag
T8 weapon12%shared bag
T8 armor12%shared bag
T7 weapon54%shared bag
T7 armor54%shared bag
T6 ability24%own bag, each player with 2% of the damage
T5 ring15%own bag, each player with 2% of the damage
T4 ability7.2%shared bag
T3 ability35%shared bag
T3 ring6%shared bag
T2 ring30%shared bag
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Defense100%own bag, each player with 2% of the damage
Potion of Life5%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Quest reward

The quest of characters level 7–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards

Phases

The behavior's states, as the code names them.

Lines

Mmm... small feet... on old roots...
Hrrm. Sap is slow. Leave the old one be.
WHO WAKES THE ELDER OF THIS WOOD?
Your axes are dull, little ones.
Bark is thick. Patience is thicker.
I was old when your Oryx was a whisper.
Children of the grove, RISE! Close the canopy over me!
Fell my children first, if your axes are able.
Under the canopy I do not bleed.
My children... felled like kindling. You will pay for every branch!
A thousand winters I have stood here. I will not move for you.
Dig in, roots. DIG IN.
ENOUGH! The old wood remembers fire, and so shall you!
Burn, bark, BURN!
I will plant you where you fall!
Every root in this realm hears me!