Ent Ancient
Guardian hero, reworked into a four-phase fight. 90000 HP at DEF 12, +50% per other player within 20 tiles (four: 225000), rescaled at each phase keeping the share already lost, so late arrivals count. It grows with each phase and is leashed to its grove. Asleep until a player comes within 9 tiles or hurts it. 1 Bark (100-70%): walks slowly; aimed bark fans, slowing thorn rings, seeds thrown at every player's feet that burst into roots 1.5 s later; Saplings, which mend it and the Ents near them. 2 Canopy (at 70%): grows, calls four Ents and is invulnerable until they fall, spinning slowing thorns. 3 Rooted (70-40%): cannot move; 6 s of a three-armed bark spiral and roots, then a green flash and two rings of paralyzing thorns (no roots meanwhile), and again. 4 Wrath (40-0%): full size, chases inside its leash with great bolts, thorn rings and quicker roots.
Stats
| HP | 90,000 (+50% per other player within 20 tiles, up to 6 players) |
|---|---|
| Defense | 12 |
| Level | 11 |
| Hits up to | 110 |
| XP multiplier | 0.0 |
Shots
| Shot | Damage | Range | Speed | Effects |
|---|---|---|---|---|
| 45 | 12 | 60 | ||
| 35 | 11.7 | 45 | Slowed 2s | |
| 40 | 13 | 50 | ||
| 40 | 11.4 | 38 | Paralyzed 1s | |
| 90 | 13.2 | 55 |
Where
Summons
Drops
| Loot | Chance | Bag |
|---|---|---|
| T11 weapon | 2% | own bag, each player with 2% of the damage |
| T11 armor | 2% | own bag, each player with 2% of the damage |
| T10 weapon | 7.9% | own bag, each player with 2% of the damage |
| T10 armor | 7.9% | own bag, each player with 2% of the damage |
| T9 weapon | 15% | shared bag |
| T9 armor | 15% | shared bag |
| T8 weapon | 12% | shared bag |
| T8 armor | 12% | shared bag |
| T7 weapon | 54% | shared bag |
| T7 armor | 54% | shared bag |
| T6 ability | 24% | own bag, each player with 2% of the damage |
| T5 ring | 15% | own bag, each player with 2% of the damage |
| T4 ability | 7.2% | shared bag |
| T3 ability | 35% | shared bag |
| T3 ring | 6% | shared bag |
| T2 ring | 30% | shared bag |
| 100% | shared bag | |
| 100% | shared bag | |
| 100% | own bag, each player with 2% of the damage | |
| 5% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Quest reward
The quest of characters level 7–20. Everyone whose quest it is and who does 2% of the damage also gets one item for their own class in a red quest bag: a T7 weapon or armor (35% each), a T4 ability (20%) or a T3 ring (10%). Quest rewards
Phases
The behavior's states, as the code names them.
asleepwakebarkcanopycanopyFallrootedvolleywindup
wrathCallwrath
Lines
Mmm... small feet... on old roots...
Hrrm. Sap is slow. Leave the old one be.
WHO WAKES THE ELDER OF THIS WOOD?
Your axes are dull, little ones.
Bark is thick. Patience is thicker.
I was old when your Oryx was a whisper.
Children of the grove, RISE! Close the canopy over me!
Fell my children first, if your axes are able.
Under the canopy I do not bleed.
My children... felled like kindling. You will pay for every branch!
A thousand winters I have stood here. I will not move for you.
Dig in, roots. DIG IN.
ENOUGH! The old wood remembers fire, and so shall you!
Burn, bark, BURN!
I will plant you where you fall!
Every root in this realm hears me!