Manor of the Immortals
A dark manor of rug-laid rooms and libraries: vampires, Hellhound packs, Armor Guards throwing Rock Bombs and swarms of confusing bats. Coffins break open into a real Coffin (with a Nosferatu and a swarm of bats) or into Lil' Feratus; the real ones hide behind shootable bookshelves. Lord Ruthven waits in a great square hall. The portal drops from every Kage Kami in the realm.
Getting in
Boss: Lord Ruthven
| HP | 12,000 (+20% per other player here) |
|---|---|
| Defense | 30 |
| Level | 1 |
| Hits up to | 100 |
| XP multiplier | 0.9 |
| Immune to | stasis |
The vampire lord in his great hall. When someone comes in he looses a ring of blades and takes wing as a swarm of bats. Then, by turns: rings of blades around him, more of them the more he is hurt, and piercing shots at the nearest player (his every hit heals him); then he raises four Coffin Creatures, one on each side of the hall (breaking any still standing, which let out Lil' Feratus), goes to the west side and becomes a cloud of bats with three more swarms flying out after players, and comes back to the middle of the hall as himself.
Phases
waitingfightriseswarmreformbladescoffinswestbats
Lines
You dare enter my manor?
Your blood will be mine!
The night is eternal in my halls.
Drops
| Loot | Chance | Bag |
|---|---|---|
| 5% | own bag, each player with 2% of the damage | |
| 5% | own bag, each player with 2% of the damage | |
| 5% | own bag, each player with 2% of the damage | |
| 5% | own bag, each player with 2% of the damage | |
| 2.5% | own bag, each player with 2% of the damage | |
| T9 weapon | 10% | own bag, each player with 2% of the damage |
| T8 weapon | 20% | own bag, each player with 2% of the damage |
| T7 weapon | 30% | own bag, each player with 2% of the damage |
| T6 armor | 30% | own bag, each player with 2% of the damage |
| T5 ability | 10% | own bag, each player with 2% of the damage |
| T4 ability | 20% | own bag, each player with 2% of the damage |
| T4 ring | 15% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 50% | own bag, each player with 2% of the damage · 1 guaranteed | |
| 50% | own bag, each player with 2% of the damage | |
| 1% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Unique drops
100 MP · Heals allies within 6 tiles for 250 HP · ClearConditionEffectAura (range 6, effect Speedy, checkExistingEffect Hexed) · RemoveNegativeConditions (range 6) · +7 VIT, +7 WIS
From Lord Ruthven 2.5%
Enemies
| Enemy | HP | DEF | Hits up to | On map | Notes |
|---|---|---|---|---|---|
| 12,000 | 30 | 100 | 4 | The vampire lord in his great hall. When someone comes in he looses a ring of blades and takes wing as a swarm of bats. Then, by turns: rings of blades around him, more of them the more he is hurt, and piercing shots at the nearest player (his every hit heals him); then he raises four Coffin Creatures, one on each side of the hall (breaking any still standing, which let out Lil' Feratus), goes to the west side and becomes a cloud of bats with three more swarms flying out after players, and comes back to the middle of the hall as himself. | |
| 3,000 | 0 | – | 175 | ||
| 1,100 | 45 | 80 | 71 | Wanders slowly toward the nearest player: spinning bone swipes that weaken, and red magic. | |
| 1,000 | 20 | 65 | 21 | Lies still until it is hurt, then fires back. Breaks into the real Coffin with a Nosferatu and a swarm of bats, or into Lil' Feratus; the ones Lord Ruthven raises always hold Lil' Feratus. No loot. | |
| 900 | 25 | 90 | 59 | A suit of armour that is always Armored. Stands by the wall until someone comes near, then lumbers after them throwing Rock Bombs, slow heavy shots and a burst of spikes. | |
| 600 | 30 | 65 | 60 | Hunts in packs and pounces just before it bites: the bite bleeds you down to almost nothing. | |
| 400 | 15 | 50 | 156 | Chases you, firing small shotgun blasts of black energy. | |
| 400 | 130 | 55 | summoned | Thrown by the Armor Guards. Bursts into a ring of spikes after a few seconds, or when broken (its defense is so high it is better to step away). | |
| 200 | 25 | 40 | summoned | His swarm when he first takes wing: chases whoever is near and is gone a few seconds later. | |
| 200 | 25 | 40 | summoned | The bats he becomes: they keep round him, dive at anyone close, and are gone a few seconds later. | |
| 200 | 25 | 40 | summoned | A bat of the summoned swarms: keeps to its swarm, then hunts on its own until it is killed. | |
| 125 | 25 | 40 | 133 | Flits straight at the nearest player; its touch confuses for a long time. | |
| 125 | 0 | – | summoned | The three swarms he summons as he changes: each flies after players from much further off than he does, so they lead you away from him. The swarm itself is a mark nobody can hit, gone after a while. |