Manor of the Immortals

Level 1

A dark manor of rug-laid rooms and libraries: vampires, Hellhound packs, Armor Guards throwing Rock Bombs and swarms of confusing bats. Coffins break open into a real Coffin (with a Nosferatu and a swarm of bats) or into Lil' Feratus; the real ones hide behind shootable bookshelves. Lord Ruthven waits in a great square hall. The portal drops from every Kage Kami in the realm.

Getting in

Boss: Lord Ruthven

HP12,000 (+20% per other player here)
Defense30
Level1
Hits up to100
XP multiplier0.9
Immune tostasis

The vampire lord in his great hall. When someone comes in he looses a ring of blades and takes wing as a swarm of bats. Then, by turns: rings of blades around him, more of them the more he is hurt, and piercing shots at the nearest player (his every hit heals him); then he raises four Coffin Creatures, one on each side of the hall (breaking any still standing, which let out Lil' Feratus), goes to the west side and becomes a cloud of bats with three more swarms flying out after players, and comes back to the middle of the hall as himself.

Phases

  • waiting
  • fight
    • rise
    • swarm
    • reform
    • blades
    • coffins
    • west
    • bats

Lines

You dare enter my manor?
Your blood will be mine!
The night is eternal in my halls.

Drops

LootChanceBag
St. Abraham's Wand5%own bag, each player with 2% of the damage
Chasuble of Holy Light5%own bag, each player with 2% of the damage
Ring of Divine Faith5%own bag, each player with 2% of the damage
Bone Dagger5%own bag, each player with 2% of the damage
Tome of Purification2.5%own bag, each player with 2% of the damage
T9 weapon10%own bag, each player with 2% of the damage
T8 weapon20%own bag, each player with 2% of the damage
T7 weapon30%own bag, each player with 2% of the damage
T6 armor30%own bag, each player with 2% of the damage
T5 ability10%own bag, each player with 2% of the damage
T4 ability20%own bag, each player with 2% of the damage
T4 ring15%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Potion of Attack50%own bag, each player with 2% of the damage · 1 guaranteed
Holy Water50%own bag, each player with 2% of the damage
Wine Cellar Incantation1%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Unique drops

Bone Dagger UT
70–130 · 4.5 tiles
From Nosferatu 1%, Lord Ruthven 5%
St. Abraham's Wand UT
90–110 · 10.4 tiles · +4 VIT, +4 WIS
From Lord Ruthven 5%
Chasuble of Holy Light UT
+10 DEF, +50 MP, +4 VIT, +4 WIS
From Lord Ruthven 5%
Ring of Divine Faith UT
+5 VIT, +5 WIS
From Lord Ruthven 5%
Tome of Purification UT
100 MP · Heals allies within 6 tiles for 250 HP · ClearConditionEffectAura (range 6, effect Speedy, checkExistingEffect Hexed) · RemoveNegativeConditions (range 6) · +7 VIT, +7 WIS
From Lord Ruthven 2.5%

Enemies

EnemyHPDEFHits up toOn mapNotes
Lord Ruthven12,000301004The vampire lord in his great hall. When someone comes in he looses a ring of blades and takes wing as a swarm of bats. Then, by turns: rings of blades around him, more of them the more he is hurt, and piercing shots at the nearest player (his every hit heals him); then he raises four Coffin Creatures, one on each side of the hall (breaking any still standing, which let out Lil' Feratus), goes to the west side and becomes a cloud of bats with three more swarms flying out after players, and comes back to the middle of the hall as himself.
Gothic Bookshelf3,0000–175
Nosferatu1,100458071Wanders slowly toward the nearest player: spinning bone swipes that weaken, and red magic.
Coffin Creature1,000206521Lies still until it is hurt, then fires back. Breaks into the real Coffin with a Nosferatu and a swarm of bats, or into Lil' Feratus; the ones Lord Ruthven raises always hold Lil' Feratus. No loot.
Armor Guard900259059A suit of armour that is always Armored. Stands by the wall until someone comes near, then lumbers after them throwing Rock Bombs, slow heavy shots and a burst of spikes.
Hellhound600306560Hunts in packs and pounces just before it bites: the bite bleeds you down to almost nothing.
Lesser Bald Vampire4001550156Chases you, firing small shotgun blasts of black energy.
RockBomb40013055summonedThrown by the Armor Guards. Bursts into a ring of spikes after a few seconds, or when broken (its defense is so high it is better to step away).
Vampire Bat Swarmer (Vampire Bat Swarmer 1)2002540summonedHis swarm when he first takes wing: chases whoever is near and is gone a few seconds later.
Vampire Bat2002540summonedThe bats he becomes: they keep round him, dive at anyone close, and are gone a few seconds later.
Vampire Bat Swarmer (Vampire Bat Swarmer 2)2002540summonedA bat of the summoned swarms: keeps to its swarm, then hunts on its own until it is killed.
Vampire Bat Swarmer1252540133Flits straight at the nearest player; its touch confuses for a long time.
Bat Swarm1250–summonedThe three swarms he summons as he changes: each flies after players from much further off than he does, so they lead you away from him. The swarm itself is a mark nobody can hit, gone after a while.