Tomb of the Ancients
The Tomb of the Ancients as it was in the Flash client. You enter in the boss room, where Bes, Nut and Geb stand as statues. Corridors lead out to rooms of jackals, the tomb gang, swarms, mummies, bomb traps and turrets that cannot be destroyed, over quicksand. Each dead end holds an Active Sarcophagus, guarded and healed by its worshippers, or a golden treasure room. When the last Active Sarcophagus falls, the three bosses wake and circle the middle of their room; each one fights only once it is hit (or called by Nut), grows fiercer as it loses health and as its siblings die, and Nut heals the other two while she fights. The portal drops from every Grand Sphinx.
Getting in
- Portal:
Tomb of the Ancients Portal - Key:
Tomb of the Ancients Key — type /key tomb of the ancientsin chat to get one, use it, walk in. - The portal drops from
Grand Sphinx (100%)
Boss: Sarcophagus
| HP | 15,000 |
|---|---|
| Defense | 100 |
| Level | 20 |
| XP multiplier | 1.4 |
| Immune to | stasis |
A quest of the tomb: does no harm but a stunning ring of shields, and its worshippers heal it as long as they live. The bosses wake when the last one falls.
Drops
| Loot | Chance | Bag |
|---|---|---|
| T8 weapon | 20% | own bag, each player with 2% of the damage |
| T8 armor | 20% | own bag, each player with 2% of the damage |
| T4 ability | 10% | own bag, each player with 2% of the damage |
| 30% | own bag, each player with 2% of the damage | |
| 30% | own bag, each player with 2% of the damage | |
| 30% | own bag, each player with 2% of the damage | |
| 30% | own bag, each player with 2% of the damage | |
| 30% | shared bag | |
| 30% | shared bag |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Enemies
| Enemy | HP | DEF | Hits up to | On map | Notes |
|---|---|---|---|---|---|
| 15,000 | 100 | – | 13 | A quest of the tomb: does no harm but a stunning ring of shields, and its worshippers heal it as long as they live. The bosses wake when the last one falls. | |
| 100,000 | 0 | – | 4 | ||
| 100,000 | 0 | – | 4 | ||
| 100,000 | 0 | – | 4 | ||
| 50,000 | 100 | – | 7 | Never attacks; warns you off, then lets out its canopic jars once it has taken enough damage. | |
| 8,000 | 20 | 100 | 52 | ||
| 7,000 | 15 | 80 | 52 | ||
| 6,000 | 40 | 140 | 15 | The pack's leader: hunts you down with darkness bolts, heals its jackals and calls more of them while it lives. | |
| 4,000 | 35 | 90 | 28 | The eagle: a warrior that rushes you, sticks and claws. | |
| 3,200 | 20 | 100 | 23 | The lion: an archer that keeps its distance, arrows that slow and arrows that paralyze. | |
| 3,000 | 0 | 80 | 6 | ||
| 3,000 | 20 | 30 | 21 | Lumbers about letting out slow green stars, a confusing ring and an aimed spread; scarabs crawl out of it. | |
| 3,000 | 0 | 80 | 9 | ||
| 3,000 | 20 | 100 | 1 | ||
| 2,500 | 5 | 140 | 19 | The jackal priest: violet missiles, and it heals the eagles and lions. | |
| 2,000 | 30 | 100 | 16 | The assassin hangs back a little and throws wavy blades, fast. | |
| 1,800 | 20 | 120 | 21 | The veteran swings two blades at once, harder. | |
| 1,400 | 10 | 80 | 74 | Runs at you and slashes, blades flying a few tiles. | |
| 300 | 0 | 50 | 20 | Skitters at you and bites, now and then a paralyzing claw. | |
| 200 | 0 | – | summoned | Buzzes round its master and swoops on anyone near, short stinging shots. | |
| 200 | 0 | 20 | summoned | Buzzes round its master and swoops on anyone near, short stinging shots. | |
| 200 | 5 | – | summoned | Buzzes round its master and swoops on anyone near, short stinging shots. | |
| 1 | 0 | – | summoned | ||
| 1 | 0 | – | summoned | ||
| 1 | 0 | – | summoned | ||
| 1 | 0 | – | summoned | ||
| 0 | 0 | 50 | 17 | ||
| 0 | 0 | 70 | 26 | ||
| 0 | 0 | 70 | 20 | White towers paralyze, red ones break armor, blue ones slow. Each lights up while someone is near. | |
| 0 | 0 | 120 | 60 | Tosses a bomb straight up every 1.5 s; it lands back on the trap. |