Tomb of the Ancients

Level 20

The Tomb of the Ancients as it was in the Flash client. You enter in the boss room, where Bes, Nut and Geb stand as statues. Corridors lead out to rooms of jackals, the tomb gang, swarms, mummies, bomb traps and turrets that cannot be destroyed, over quicksand. Each dead end holds an Active Sarcophagus, guarded and healed by its worshippers, or a golden treasure room. When the last Active Sarcophagus falls, the three bosses wake and circle the middle of their room; each one fights only once it is hit (or called by Nut), grows fiercer as it loses health and as its siblings die, and Nut heals the other two while she fights. The portal drops from every Grand Sphinx.

Getting in

Boss: Sarcophagus

HP15,000
Defense100
Level20
XP multiplier1.4
Immune tostasis

A quest of the tomb: does no harm but a stunning ring of shields, and its worshippers heal it as long as they live. The bosses wake when the last one falls.

Drops

LootChanceBag
T8 weapon20%own bag, each player with 2% of the damage
T8 armor20%own bag, each player with 2% of the damage
T4 ability10%own bag, each player with 2% of the damage
Tincture of Life30%own bag, each player with 2% of the damage
Tincture of Mana30%own bag, each player with 2% of the damage
Tincture of Defense30%own bag, each player with 2% of the damage
Tincture of Dexterity30%own bag, each player with 2% of the damage
Health Potion30%shared bag
Magic Potion30%shared bag

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Enemies

EnemyHPDEFHits up toOn mapNotes
Sarcophagus15,000100–13A quest of the tomb: does no harm but a stunning ring of shields, and its worshippers heal it as long as they live. The bosses wake when the last one falls.
Bes Statue100,0000–4
Geb Statue100,0000–4
Nut Statue100,0000–4
Treasure Sarcophagus50,000100–7Never attacks; warns you off, then lets out its canopic jars once it has taken enough damage.
Worshiping Priest8,0002010052
Worshiping Priestess7,000158052
Jackal Lord6,0004014015The pack's leader: hunts you down with darkness bolts, heals its jackals and calls more of them while it lives.
Eagle Sentry4,000359028The eagle: a warrior that rushes you, sticks and claws.
Lion Archer3,2002010023The lion: an archer that keeps its distance, arrows that slow and arrows that paralyze.
Yellow Swarm Masters3,0000806
Bloated Mummy3,000203021Lumbers about letting out slow green stars, a confusing ring and an aimed spread; scarabs crawl out of it.
Red Swarm Masters3,0000809
Blue Swarm Masters3,000201001
Jackal Priest2,500514019The jackal priest: violet missiles, and it heals the eagles and lions.
Jackal Assassin2,0003010016The assassin hangs back a little and throws wavy blades, fast.
Jackal Veteran1,8002012021The veteran swings two blades at once, harder.
Jackal Warrior1,400108074Runs at you and slashes, blades flying a few tiles.
Scarab30005020Skitters at you and bites, now and then a paralyzing claw.
Yellow Swarm Minions2000–summonedBuzzes round its master and swoops on anyone near, short stinging shots.
Red Swarm Minions200020summonedBuzzes round its master and swoops on anyone near, short stinging shots.
Blue Swarm Minions2005–summonedBuzzes round its master and swoops on anyone near, short stinging shots.
Canopic Jar (Canopic Jar 1)10–summoned
Canopic Jar (Canopic Jar 2)10–summoned
Canopic Jar (Canopic Jar 3)10–summoned
Canopic Jar (Canopic Jar 4)10–summoned
Tomb Fire Turret005017
Tomb Frost Turret007026
Tomb Thunder Turret007020White towers paralyze, red ones break armor, blue ones slow. Each lights up while someone is near.
Tomb Bomb Trap0012060Tosses a bomb straight up every 1.5 s; it lands back on the trap.