Forbidden Jungle
Round clearings of grass and dirt in impassable foliage, masked tribesmen dancing round their Jungle Fires, Jungle Totems letting out Totem Spirits, Basilisks with their young, and Mixcoatl the Masked God in a stone arena between four Boss Totems. The portal drops from every Great Coil Snake in the realm's jungle temples.
Getting in
- Portal:
Forbidden Jungle Portal - Key:
Totem Key — type /key totemin chat to get one, use it, walk in. - The portal drops from
Great Coil Snake (100%)
Boss: Mixcoatl the Masked God
| HP | 4,200 (+20% per other player here) |
|---|---|
| Defense | 15 |
| Level | 1 |
| Hits up to | 65 |
| XP multiplier | 0.85 |
| Immune to | stasis |
The masked god of the jungle tribes. Wanders his arena until hurt, then by turns: runs to the middle and dances (untouchable, the pillars' spirits rise when he stops), then either fires fireballs at the nearest player or spins out walls of mask shots, then wanders a while, short-range waves round him. Half dead, he goes back to the middle and fires rings with the pillars, then charges the nearest player with rings in time with the pillars and the spiral when close; given long enough he does it again.
Phases
waitingfightdancepickfireballsspiralwander
ringscharge
Drops
| Loot | Chance | Bag |
|---|---|---|
| 5% | own bag, each player with 2% of the damage | |
| 5% | own bag, each player with 2% of the damage | |
| 5% | own bag, each player with 2% of the damage | |
| 5% | own bag, each player with 2% of the damage | |
| T6 weapon | 20% | own bag, each player with 2% of the damage |
| T5 weapon | 30% | own bag, each player with 2% of the damage |
| 100% | shared bag | |
| 100% | shared bag | |
| 50% | own bag, each player with 2% of the damage | |
| 1% | own bag, each player with 2% of the damage |
Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules
Unique drops
Enemies
| Enemy | HP | DEF | Hits up to | On map | Notes |
|---|---|---|---|---|---|
| 4,200 | 15 | 65 | 4 | The masked god of the jungle tribes. Wanders his arena until hurt, then by turns: runs to the middle and dances (untouchable, the pillars' spirits rise when he stops), then either fires fireballs at the nearest player or spins out walls of mask shots, then wanders a while, short-range waves round him. Half dead, he goes back to the middle and fires rings with the pillars, then charges the nearest player with rings in time with the pillars and the spiral when close; given long enough he does it again. | |
| 900 | 10 | 40 | 19 | Never moves: a half-circle of nine blasts at whoever comes near, and spirits rising round it. | |
| 400 | 80 | 30 | 19 | The fire the tribe dances round: never moves, burns whoever stands in it, spits fireballs and heals the dancers. | |
| 370 | 10 | 45 | 11 | Keeps its distance, wavy acid in turn with three growing beams that pass through cover. | |
| 300 | 20 | 10 | 38 | Rushes in and out round you, throwing rings of short-lived mask blasts. | |
| 300 | 10 | 25 | 40 | Runs you down, spears flying. | |
| 250 | 5 | 10 | 46 | Creeps closer casting rings of stars that hex and silence, and keeps the tribe on its feet. | |
| 200 | 10 | 30 | 45 | Stays round its mother, edging in to spit acid. | |
| 125 | 25 | 25 | 20 | Floats about near its totem and fires ghost shots; does not chase. | |
| 0 | 0 | 50 | 16 | Four stone pillars round the god, untouchable. They let out two spirits each when his dance ends, and fire rings of flame with him once he is badly hurt. |