Forbidden Jungle

Level 1

Round clearings of grass and dirt in impassable foliage, masked tribesmen dancing round their Jungle Fires, Jungle Totems letting out Totem Spirits, Basilisks with their young, and Mixcoatl the Masked God in a stone arena between four Boss Totems. The portal drops from every Great Coil Snake in the realm's jungle temples.

Getting in

Boss: Mixcoatl the Masked God

HP4,200 (+20% per other player here)
Defense15
Level1
Hits up to65
XP multiplier0.85
Immune tostasis

The masked god of the jungle tribes. Wanders his arena until hurt, then by turns: runs to the middle and dances (untouchable, the pillars' spirits rise when he stops), then either fires fireballs at the nearest player or spins out walls of mask shots, then wanders a while, short-range waves round him. Half dead, he goes back to the middle and fires rings with the pillars, then charges the nearest player with rings in time with the pillars and the spiral when close; given long enough he does it again.

Phases

  • waiting
  • fight
    • dance
    • pick
    • fireballs
    • spiral
    • wander
  • rings
  • charge

Drops

LootChanceBag
Staff of the Crystal Serpent5%own bag, each player with 2% of the damage
Cracked Crystal Skull5%own bag, each player with 2% of the damage
Crystal Bone Ring5%own bag, each player with 2% of the damage
Robe of the Tlatoani5%own bag, each player with 2% of the damage
T6 weapon20%own bag, each player with 2% of the damage
T5 weapon30%own bag, each player with 2% of the damage
Health Potion100%shared bag
Magic Potion100%shared bag
Pollen Powder50%own bag, each player with 2% of the damage
Wine Cellar Incantation1%own bag, each player with 2% of the damage

Chance per kill. A shared bag is one roll for everyone. An own bag is rolled separately for every player who did at least that share of the damage, and only they see it: soulbound items and everything that comes in a cyan or better bag drop this way. A tier row splits its chance over every item of that tier. Loot rules

Unique drops

Staff of the Crystal Serpent UT
60–70 ×2 · 9 tiles · 110% rate
From Mixcoatl the Masked God 5%
Cracked Crystal Skull UT
120 MP · Steals 80 HP within 4.25 tiles
From Mixcoatl the Masked God 5%
Crystal Bone Ring UT
+3 DEX, +3 WIS
From Mixcoatl the Masked God 5%
Robe of the Tlatoani UT
+8 WIS, +45 MP
From Mixcoatl the Masked God 5%

Enemies

EnemyHPDEFHits up toOn mapNotes
Mixcoatl the Masked God4,20015654The masked god of the jungle tribes. Wanders his arena until hurt, then by turns: runs to the middle and dances (untouchable, the pillars' spirits rise when he stops), then either fires fireballs at the nearest player or spins out walls of mask shots, then wanders a while, short-range waves round him. Half dead, he goes back to the middle and fires rings with the pillars, then charges the nearest player with rings in time with the pillars and the spiral when close; given long enough he does it again.
Jungle Totem900104019Never moves: a half-circle of nine blasts at whoever comes near, and spirits rising round it.
Jungle Fire400803019The fire the tribe dances round: never moves, burns whoever stands in it, spits fireballs and heals the dancers.
Basilisk370104511Keeps its distance, wavy acid in turn with three growing beams that pass through cover.
Mask Warrior300201038Rushes in and out round you, throwing rings of short-lived mask blasts.
Mask Hunter300102540Runs you down, spears flying.
Mask Shaman25051046Creeps closer casting rings of stars that hex and silence, and keeps the tribe on its feet.
Basilisk Baby200103045Stays round its mother, edging in to spit acid.
Totem Spirit125252520Floats about near its totem and fires ghost shots; does not chase.
Boss Totem005016Four stone pillars round the god, untouchable. They let out two spirits each when his dance ends, and fire rings of flame with him once he is badly hurt.