The Archive
The Vault is now the Archive: your account's home, still reached with /vault or the vault portal. The middle hall keeps the vault chests, the gift chests and the mission board; four stations open off it:
- Smithy (east): crafts bare gear for the class of the character visiting.
- Alchemy Lab (west): trades stat potions for other stat potions.
- Expedition Office (south): crafts the keys of the dungeons you have charts for.
- Academy (north): closed for now, behind iron bars.
Every recipe stands on a pedestal. Walk onto it and a panel shows what it makes, the price and a button (Craft, Exchange, Unlock or Accept); you have to stand on or right next to it.
Two currencies
- Fame buys unlocks, once, for the whole account. It is the account fame your characters earn when they die.
- Gold pays for each craft: a piece of gear, a key. Character challenges pay gold when a challenged character dies.
An unlock can also come from an achievement a character earns in its life, a mission taken at the board, or a blueprint dropped by a dungeon boss. Any one path is enough.
Unlocks
Account-wide and permanent: any one path unlocks it for every character. Fame is the account fame your characters' deaths fill.
Smithy
| Unlock | How | Gives |
|---|---|---|
| Apprentice Forge | from the start | T4 weapons and armor, T1 abilities and rings. |
| Journeyman Forge | 400 fame, after Apprentice Forge, or a level 20 character | T6 weapons and armor, T2 abilities and rings. |
| Master Forge | 1500 fame, after Journeyman Forge, or its blueprint | T8 weapons and armor, T3 abilities and rings. |
Expedition Office
| Unlock | How | Gives |
|---|---|---|
| Pirate Cave Charts | from the start | Craft Pirate Cave Keys. |
| Widow's Nursery Charts | 300 fame, or a mission or its blueprint | Craft Widow's Nursery Keys. |
| Sprite World Charts | 300 fame, or its blueprint | Craft Sprite World keys. |
| Lychfield Charts | 600 fame, or its blueprint | Craft Lychfield Keys. |
| Abyss Charts | 600 fame, or 10 god kills in a life, or its blueprint | Craft Abyss of Demons keys. |
| Mad Lab Charts | 600 fame, or its blueprint | Craft Mad Lab keys. |
| Haunted Cemetery Charts | 900 fame, or its blueprint | Craft Haunted Cemetery keys. |
Alchemy Lab
| Unlock | How | Gives |
|---|---|---|
| Potion Exchange | from the start | Exchange 4 of one stat potion for 2 of another. |
| Steady Hands | 1000 fame | Exchanges yield 3 potions instead of 2. |
| Vital Distillation | 800 fame, or a mission | 8 stat potions into a Life or Mana potion. |
Smithy crafts
| Forge | Weapon, armor | Ability, ring |
|---|---|---|
| Apprentice Forge | T4 · 60 gold | T1 · 60 gold |
| Journeyman Forge | T6 · 90 gold | T2 · 90 gold |
| Master Forge | T8 · 120 gold | T3 · 120 gold |
Crafted gear is for the visiting character's class and comes bare, without affixes.
Expedition keys
| Charts | Key | Price |
|---|---|---|
| Pirate Cave Charts | 40 gold | |
| Widow's Nursery Charts | 60 gold | |
| Sprite World Charts | 60 gold | |
| Lychfield Charts | 80 gold | |
| Abyss Charts | 80 gold | |
| Mad Lab Charts | 80 gold | |
| Haunted Cemetery Charts | 100 gold |
Alchemy Lab
Exchange 4 of the stat potion you carry most of for 2 of the one you stand on (3 with Steady Hands). With Vital Distillation, 8 stat potions make a Potion of Life or Mana.
Achievements
| Achievement | Earned by | Unlocks |
|---|---|---|
| Veteran | Reach level 20. | Journeyman Forge |
| Godslayer | Slay 10 realm gods in one life. | Abyss Charts |
Checked when a living character enters the Archive and when it dies.
Missions
| Mission | Goal | Unlocks |
|---|---|---|
| The Captain's Wager | Bring down Captain Dreadstump in the Pirate Cave. | Widow's Nursery Charts |
| Cull the Gods | Land the final blow on 10 realm gods. | Vital Distillation |
One character accepts a mission at the board; if it dies first the mission goes back on the board.
Blueprints
Use one to learn its unlock; a blueprint you already know is refused and kept.